balance.......................51.78660% weatherless...................51.67360% voltturn......................36.84155% rain..........................28.36655% sun...........................27.11333% offense.......................26.97330% stall......................... 8.33147% multiweather.................. 7.45592% semistall..................... 6.55753% hyperoffense.................. 6.35110% rainoffense................... 1.75309% monotype...................... 0.63614% trickroom..................... 0.30692% sunoffense.................... 0.20506% sunstall...................... 0.19087% sand.......................... 0.17257% monoflying.................... 0.16226% monodark...................... 0.13588% hail.......................... 0.12998% choice........................ 0.10991% monosteel..................... 0.07498% monofighting.................. 0.06578% monofire...................... 0.06191% monopoison.................... 0.06187% monopsychic................... 0.03198% monograss..................... 0.02219% monobug....................... 0.00775% hailoffense................... 0.00704% rainstall..................... 0.00690% tailwind...................... 0.00509% monodragon.................... 0.00474% monofairy..................... 0.00299% sandoffense................... 0.00211% monowater..................... 0.00178% gravity....................... 0.00126% monoelectric.................. 0.00103% tricksun...................... 0.00062% monorock...................... 0.00041% monoice....................... 0.00030% monoghost..................... 0.00029% trickrain..................... 0.00023% sandstall..................... 0.00004% trickhail..................... 0.00001% mononormal.................... 0.00001% monoground.................... 0.00000% hailstall..................... 0.00000% dragmag....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.298) -2.0|# |## -1.5|## |### -1.0|###### |########## -0.5|########### |########### 0.0|################ |############################## +0.5|##################### |###################### +1.0|######## |####### +1.5|# |#### +2.0|# |# +2.5|## |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.60%