weatherless...................80.53687% offense.......................42.79166% balance.......................25.49399% hyperoffense..................22.66828% rain..........................14.89813% semistall..................... 5.70142% stall......................... 3.34465% trickroom..................... 3.32254% sun........................... 3.13878% batonpass..................... 2.90882% voltturn...................... 2.76348% rainoffense................... 2.42299% monotype...................... 1.78396% choice........................ 1.70920% sand.......................... 1.37414% hail.......................... 0.70292% multiweather.................. 0.63651% trickrain..................... 0.61400% mononormal.................... 0.30762% sunoffense.................... 0.29257% monodragon.................... 0.25110% monoghost..................... 0.18741% monoice....................... 0.18213% hailoffense................... 0.17010% monopsychic................... 0.17000% monoelectric.................. 0.15332% monoground.................... 0.15306% monobug....................... 0.13716% monowater..................... 0.13420% monofighting.................. 0.10169% monoflying.................... 0.09826% monopoison.................... 0.08080% tricksand..................... 0.07962% monofire...................... 0.07883% trapper....................... 0.07796% monosteel..................... 0.06596% sandoffense................... 0.06288% rainstall..................... 0.05884% monodark...................... 0.05018% tailwind...................... 0.04822% monofairy..................... 0.04147% monograss..................... 0.03803% monorock...................... 0.02318% tricksun...................... 0.01754% sandstall..................... 0.01377% sunstall...................... 0.01156% dragmag....................... 0.00421% trickhail..................... 0.00081% gravity....................... 0.00006% swagplay...................... 0.00003% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.252) -3.0| | -2.0|# |############### -1.0|############################ |############################## 0.0|######################## |################ +1.0|########### |### +2.0|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.75%