weatherless...................84.19644% offense.......................33.63035% balance.......................27.37299% hyperoffense..................25.90402% rain..........................14.26584% semistall..................... 8.37566% trickroom..................... 5.36660% stall......................... 4.71699% rainoffense................... 3.23690% voltturn...................... 2.82069% choice........................ 1.56195% batonpass..................... 1.46224% sun........................... 1.32891% trickrain..................... 1.19833% monotype...................... 0.46751% sand.......................... 0.32601% multiweather.................. 0.31367% hail.......................... 0.19779% monodragon.................... 0.16127% monoelectric.................. 0.12426% rainstall..................... 0.09003% monopsychic................... 0.06848% mononormal.................... 0.06480% tricksand..................... 0.06191% monoice....................... 0.04015% hailoffense................... 0.03347% monoground.................... 0.03172% monoghost..................... 0.03012% sunoffense.................... 0.02600% monowater..................... 0.02203% monopoison.................... 0.02040% trapper....................... 0.01656% monoflying.................... 0.01629% sandoffense................... 0.01490% tailwind...................... 0.01428% monofighting.................. 0.01409% monobug....................... 0.01340% monofire...................... 0.01311% monodark...................... 0.01252% monosteel..................... 0.01109% tricksun...................... 0.01000% sunstall...................... 0.00572% monofairy..................... 0.00462% sandstall..................... 0.00390% monorock...................... 0.00291% monograss..................... 0.00275% dragmag....................... 0.00053% trickhail..................... 0.00004% gravity....................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.148) -3.0| | -2.0| |################ -1.0|############################## |##################### 0.0|###################### |################## +1.0|############## |###### +2.0|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.76%