weatherless...................74.83239% balance.......................45.27847% offense.......................27.67626% semistall.....................16.23286% sun...........................12.09193% rain..........................11.04027% stall......................... 7.15131% hyperoffense.................. 3.66110% monotype...................... 3.34122% voltturn...................... 2.81101% sand.......................... 2.33338% multiweather.................. 1.74839% hail.......................... 1.48109% rainstall..................... 0.95088% monofire...................... 0.75807% choice........................ 0.73178% dragmag....................... 0.69015% monoelectric.................. 0.36370% mononormal.................... 0.32864% sunoffense.................... 0.30674% sandstall..................... 0.28702% monorock...................... 0.27387% trickroom..................... 0.26949% monowater..................... 0.26292% monopsychic................... 0.25853% monodragon.................... 0.24101% monodark...................... 0.20814% monosteel..................... 0.19500% monoghost..................... 0.19500% monobug....................... 0.19061% sunstall...................... 0.14460% monopoison.................... 0.13803% monoice....................... 0.12708% monofighting.................. 0.11831% rainoffense................... 0.11174% monoflying.................... 0.10517% monograss..................... 0.07011% tricksun...................... 0.06135% trapper....................... 0.05697% monoground.................... 0.05258% monofairy..................... 0.03944% sandoffense................... 0.03944% tailwind...................... 0.03067% hailstall..................... 0.02629% hailoffense................... 0.01315% trickrain..................... 0.01095% gravity....................... 0.00219% Stalliness (mean: 0.408) -2.0|## | -1.5|# |### -1.0|###### |########## -0.5|################## |######################## 0.0|############################## |############################# +0.5|############################## |############################ +1.0|######################## |################### +1.5|############# |####### +2.0|###### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%