weatherless...................73.41595% balance.......................42.03935% semistall.....................26.49341% stall.........................15.69174% offense.......................14.40121% sun...........................12.86547% rain..........................10.04462% sand.......................... 4.63647% voltturn...................... 4.15215% rainstall..................... 2.18152% hyperoffense.................. 1.37428% sandstall..................... 1.29253% multiweather.................. 1.24823% monotype...................... 1.23255% dragmag....................... 1.01865% monoelectric.................. 0.52161% monorock...................... 0.43505% hail.......................... 0.29495% choice........................ 0.29412% sunoffense.................... 0.26740% trickroom..................... 0.07538% monofire...................... 0.06279% monobug....................... 0.06209% sunstall...................... 0.05496% monopsychic................... 0.04650% monoground.................... 0.03821% monoghost..................... 0.03041% rainoffense................... 0.01917% monosteel..................... 0.01604% monodragon.................... 0.01184% monodark...................... 0.01152% trapper....................... 0.00993% mononormal.................... 0.00802% tricksun...................... 0.00765% monopoison.................... 0.00589% monoice....................... 0.00441% monowater..................... 0.00226% sandoffense................... 0.00219% monofighting.................. 0.00176% trickrain..................... 0.00076% monofairy..................... 0.00024% hailstall..................... 0.00017% monograss..................... 0.00013% monoflying.................... 0.00013% hailoffense................... 0.00008% tailwind...................... 0.00003% gravity....................... 0.00000% Stalliness (mean: 0.806) -2.0|# | -1.5| | -1.0|### |#### -0.5|######## |######### 0.0|########## |############### +0.5|##################### |############################# +1.0|############################## |####################### +1.5|#################### |############# +2.0|########## |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%