weatherless...................84.30164% offense.......................57.18130% balance.......................25.84639% hyperoffense..................11.42633% rain.......................... 5.88732% voltturn...................... 5.82550% sand.......................... 4.35301% sun........................... 3.66684% semistall..................... 3.01811% hail.......................... 2.64629% stall......................... 2.52786% monotype...................... 2.08203% trickroom..................... 0.89255% multiweather.................. 0.81679% batonpass..................... 0.68966% hailoffense................... 0.59126% sunoffense.................... 0.58429% rainoffense................... 0.46761% monoice....................... 0.41449% monodragon.................... 0.31783% monobug....................... 0.29781% monopoison.................... 0.25514% tricksun...................... 0.19680% monowater..................... 0.18809% sandoffense................... 0.18548% monodark...................... 0.11668% monoghost..................... 0.09317% mononormal.................... 0.08795% trickhail..................... 0.07402% trickrain..................... 0.07315% tailwind...................... 0.07227% tricksand..................... 0.07227% monoelectric.................. 0.07053% monograss..................... 0.05312% monosteel..................... 0.04963% rainstall..................... 0.04441% dragmag....................... 0.03831% monofighting.................. 0.03483% sandstall..................... 0.03483% monofairy..................... 0.02786% monopsychic................... 0.02699% monoground.................... 0.01916% monofire...................... 0.01654% monoflying.................... 0.00697% gravity....................... 0.00610% monorock...................... 0.00522% sunstall...................... 0.00348% Stalliness (mean: -0.230) |# -1.5|### |######### -1.0|################# |########################## -0.5|############################## |############################ 0.0|####################### |################ +0.5|########## |####### +1.0|#### |## +1.5|# |# +2.0|# | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.55%