weatherless...................87.18585% offense.......................57.02811% balance.......................26.95738% hyperoffense.................. 9.87116% voltturn...................... 6.48296% rain.......................... 4.99197% sand.......................... 3.93652% semistall..................... 3.34742% stall......................... 2.79593% sun........................... 2.72489% hail.......................... 1.82562% monotype...................... 0.94414% trickroom..................... 0.78507% multiweather.................. 0.65752% batonpass..................... 0.47130% sunoffense.................... 0.43282% hailoffense................... 0.41409% rainoffense................... 0.32917% monoice....................... 0.28571% monodragon.................... 0.20896% tricksun...................... 0.12721% monopoison.................... 0.11820% mononormal.................... 0.11217% sandoffense................... 0.10512% tricksand..................... 0.07418% trickhail..................... 0.05088% tailwind...................... 0.04901% monowater..................... 0.04689% trickrain..................... 0.03867% monobug....................... 0.03352% rainstall..................... 0.03085% monoelectric.................. 0.02787% dragmag....................... 0.02618% sandstall..................... 0.02301% monofighting.................. 0.02077% monoghost..................... 0.01962% monoground.................... 0.01557% monosteel..................... 0.01275% monofairy..................... 0.00992% monodark...................... 0.00887% monograss..................... 0.00802% monofire...................... 0.00540% monoflying.................... 0.00428% monopsychic................... 0.00363% monorock...................... 0.00198% gravity....................... 0.00128% sunstall...................... 0.00020% Stalliness (mean: -0.185) | -1.5|## |####### -1.0|############### |######################## -0.5|############################## |############################ 0.0|###################### |################ +0.5|########## |######## +1.0|##### |### +1.5|# |# +2.0|# | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.57%