weatherless...................90.84629% offense.......................55.63920% balance.......................28.35312% hyperoffense.................. 7.63645% voltturn...................... 7.30210% semistall..................... 5.33866% sand.......................... 4.10906% rain.......................... 3.84815% stall......................... 3.03258% batonpass..................... 0.99473% sun........................... 0.98825% hail.......................... 0.73722% multiweather.................. 0.52602% trickroom..................... 0.28392% monotype...................... 0.14621% rainoffense................... 0.12042% hailoffense................... 0.11454% sunoffense.................... 0.11403% monoice....................... 0.06432% sandoffense................... 0.06074% rainstall..................... 0.05012% monodragon.................... 0.03920% dragmag....................... 0.03226% tricksun...................... 0.03153% tailwind...................... 0.02287% monoground.................... 0.01102% tricksand..................... 0.01001% sandstall..................... 0.00917% monowater..................... 0.00899% trickrain..................... 0.00467% monofighting.................. 0.00431% trickhail..................... 0.00347% monosteel..................... 0.00311% monobug....................... 0.00303% monoelectric.................. 0.00299% monopoison.................... 0.00233% monofire...................... 0.00158% monofairy..................... 0.00154% monoghost..................... 0.00109% monodark...................... 0.00101% monograss..................... 0.00089% mononormal.................... 0.00071% gravity....................... 0.00012% monopsychic................... 0.00007% sunstall...................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.112) | -1.5|## |#### -1.0|############ |##################### -0.5|############################## |############################# 0.0|##################### |################# +0.5|########## |######## +1.0|###### |#### +1.5|## |## +2.0|# | +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.58%