weatherless...................93.11569% offense.......................55.86161% balance.......................29.49586% hyperoffense.................. 6.36118% voltturn...................... 6.03529% stall......................... 4.54258% semistall..................... 3.73877% rain.......................... 2.99982% sand.......................... 2.22383% sun........................... 1.14563% batonpass..................... 0.74576% hail.......................... 0.67941% trickroom..................... 0.22845% monotype...................... 0.16356% multiweather.................. 0.15613% sunoffense.................... 0.12541% rainoffense................... 0.12405% monoice....................... 0.12189% hailoffense................... 0.08870% sandoffense................... 0.06464% tailwind...................... 0.05703% tricksun...................... 0.03164% dragmag....................... 0.02992% tricksand..................... 0.02173% rainstall..................... 0.02133% monodragon.................... 0.01599% monowater..................... 0.01303% monofighting.................. 0.00397% monoground.................... 0.00392% trickrain..................... 0.00230% sandstall..................... 0.00182% monobug....................... 0.00175% monosteel..................... 0.00124% monofire...................... 0.00105% monodark...................... 0.00042% trickhail..................... 0.00032% monoghost..................... 0.00015% monograss..................... 0.00014% gravity....................... 0.00003% monopoison.................... 0.00001% monoelectric.................. 0.00000% sunstall...................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.074) | -1.5|# |## -1.0|########## |########### -0.5|############################## |######################### 0.0|################# |############### +0.5|####### |######## +1.0|### |## +1.5|# |## +2.0|### | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.73%