weatherless...................88.11479% offense.......................38.00287% balance.......................31.62376% hyperoffense..................15.58187% semistall..................... 7.45799% stall......................... 7.33351% sun........................... 4.17270% rain.......................... 3.57563% voltturn...................... 3.19835% sand.......................... 3.14658% hail.......................... 0.99979% trickroom..................... 0.74060% sandstall..................... 0.55964% hailoffense................... 0.37455% sandoffense................... 0.29296% sunoffense.................... 0.28975% rainoffense................... 0.27876% choice........................ 0.17239% monotype...................... 0.15290% monodragon.................... 0.05259% monograss..................... 0.04605% dragmag....................... 0.03790% monopoison.................... 0.02080% tricksun...................... 0.01701% hailstall..................... 0.01678% monobug....................... 0.01210% trapper....................... 0.00985% monowater..................... 0.00941% multiweather.................. 0.00917% monoelectric.................. 0.00532% monorock...................... 0.00531% mononormal.................... 0.00442% monoghost..................... 0.00106% monopsychic................... 0.00095% monodark...................... 0.00030% monoice....................... 0.00021% monofire...................... 0.00018% tailwind...................... 0.00016% gravity....................... 0.00008% monofighting.................. 0.00001% tricksand..................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% trickhail..................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.001) -2.0|##### |### -1.5|######## |############# -1.0|################### |########################## -0.5|############################## |###################### 0.0|########################## |##################### +0.5|################# |################### +1.0|############### |######## +1.5|##### |### +2.0|## |## +2.5|# |## +3.0|###### more negative = more offensive, more positive = more stall one # = 0.40%