weatherless...................88.96722% offense.......................35.56554% balance.......................30.64474% hyperoffense..................13.32001% semistall.....................10.93390% stall......................... 9.53581% voltturn...................... 4.38314% sun........................... 3.91367% rain.......................... 3.37770% sand.......................... 2.56852% hail.......................... 1.17419% hailoffense................... 0.99872% trickroom..................... 0.51843% sunoffense.................... 0.45661% rainoffense................... 0.30484% sandoffense................... 0.11297% dragmag....................... 0.09450% choice........................ 0.05710% monotype...................... 0.03662% hailstall..................... 0.03367% monograss..................... 0.01401% monopoison.................... 0.00894% monobug....................... 0.00470% monowater..................... 0.00419% monoelectric.................. 0.00309% monorock...................... 0.00309% tricksun...................... 0.00173% multiweather.................. 0.00126% monodragon.................... 0.00089% mononormal.................... 0.00057% monopsychic................... 0.00020% monodark...................... 0.00002% monoghost..................... 0.00002% monofire...................... 0.00001% monoice....................... 0.00001% trapper....................... 0.00001% gravity....................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% tailwind...................... 0.00000% tricksand..................... 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% trickhail..................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.161) -2.0|###### |## -1.5|###### |########## -1.0|############# |##################### -0.5|############################## |##################### 0.0|############## |########################### +0.5|########## |##################### +1.0|############ |########### +1.5|###### |## +2.0|#### |## +2.5|## |# +3.0|########## more negative = more offensive, more positive = more stall one # = 0.43%