weatherless...................57.38043% offense.......................49.85501% balance.......................44.74045% rain..........................13.77175% sun...........................12.11299% hail..........................11.57926% trickroom..................... 9.09237% sand.......................... 6.07235% tricksun...................... 5.43914% tailwind...................... 5.37501% hyperoffense.................. 4.08857% voltturn...................... 1.47987% semistall..................... 0.99308% multiweather.................. 0.90709% tricksand..................... 0.48945% rainoffense................... 0.37701% monotype...................... 0.35986% stall......................... 0.32289% sunoffense.................... 0.27923% trickrain..................... 0.21094% sandoffense................... 0.15217% hailoffense................... 0.14093% monoice....................... 0.08494% monowater..................... 0.07994% monofire...................... 0.05459% trickhail..................... 0.04739% choice........................ 0.03858% monodark...................... 0.03348% monodragon.................... 0.02219% monorock...................... 0.01835% gravity....................... 0.01477% sandstall..................... 0.01466% monopsychic................... 0.01240% monoflying.................... 0.01200% batonpass..................... 0.00999% mononormal.................... 0.00814% monobug....................... 0.00652% monograss..................... 0.00542% rainstall..................... 0.00472% monopoison.................... 0.00430% monoelectric.................. 0.00427% monofairy..................... 0.00346% monosteel..................... 0.00323% monoghost..................... 0.00279% monofighting.................. 0.00251% monoground.................... 0.00218% allweather.................... 0.00152% hailstall..................... 0.00107% dragmag....................... 0.00083% sunstall...................... 0.00024% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.066) -1.5|## |## -1.0|### |###### -0.5|########## |######################### 0.0|############################## |##################### +0.5|######## |#### +1.0|# | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.88%