weatherless...................61.66328% offense.......................51.47267% balance.......................46.84153% sun...........................13.88628% hail..........................11.95341% rain..........................10.09311% trickroom.....................10.09138% tricksun...................... 7.55813% tailwind...................... 3.38705% sand.......................... 2.46895% hyperoffense.................. 0.76713% semistall..................... 0.61030% stall......................... 0.30838% voltturn...................... 0.28777% trickrain..................... 0.23736% tricksand..................... 0.10027% multiweather.................. 0.06272% sunoffense.................... 0.05378% monotype...................... 0.04220% sandoffense................... 0.03175% choice........................ 0.01815% rainoffense................... 0.01673% trickhail..................... 0.01372% monofire...................... 0.01138% monodragon.................... 0.00902% sandstall..................... 0.00660% monowater..................... 0.00453% monodark...................... 0.00340% monoice....................... 0.00322% monorock...................... 0.00300% gravity....................... 0.00254% batonpass..................... 0.00226% hailoffense................... 0.00205% monopsychic................... 0.00191% monoflying.................... 0.00170% rainstall..................... 0.00101% monoground.................... 0.00084% mononormal.................... 0.00076% monoelectric.................. 0.00066% monofairy..................... 0.00041% hailstall..................... 0.00033% monobug....................... 0.00033% monograss..................... 0.00032% monopoison.................... 0.00029% monoghost..................... 0.00024% allweather.................... 0.00018% monosteel..................... 0.00015% dragmag....................... 0.00010% monofighting.................. 0.00008% sunstall...................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.052) -1.5|# | -1.0|# |######## -0.5|########## |####################### 0.0|############################## |####################### +0.5|######## |## +1.0|# | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.93%