weatherless...................57.01613% offense.......................55.38665% balance.......................38.42265% rain..........................26.86366% sun...........................13.90224% trickroom..................... 7.43724% hyperoffense.................. 4.66540% hail.......................... 2.97099% multiweather.................. 2.53835% tailwind...................... 2.36395% voltturn...................... 2.29466% tricksun...................... 2.16734% sand.......................... 1.80458% monotype...................... 1.56002% semistall..................... 1.32310% choice........................ 1.24226% trickrain..................... 1.09857% rainoffense................... 0.89221% sunoffense.................... 0.45795% gravity....................... 0.41237% monoice....................... 0.31868% monowater..................... 0.25146% trickhail..................... 0.20703% stall......................... 0.20219% monodragon.................... 0.11347% mononormal.................... 0.11237% monopsychic................... 0.10959% monoghost..................... 0.10927% monoelectric.................. 0.10437% monofairy..................... 0.09087% hailoffense................... 0.09018% batonpass..................... 0.08581% monoflying.................... 0.07067% monograss..................... 0.05396% monofighting.................. 0.04556% sandoffense................... 0.03911% monosteel..................... 0.03884% monodark...................... 0.03818% monofire...................... 0.02796% monopoison.................... 0.02637% monobug....................... 0.02578% monoground.................... 0.01670% tricksand..................... 0.01458% dragmag....................... 0.01312% sunstall...................... 0.00905% rainstall..................... 0.00801% trapper....................... 0.00748% monorock...................... 0.00595% sandstall..................... 0.00352% hailstall..................... 0.00002% Stalliness (mean: -0.128) -1.5|# |### -1.0|######## |############### -0.5|########################## |############################# 0.0|############################## |######################### +0.5|############## |###### +1.0|#### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.62%