offense.......................56.42494% weatherless...................49.39123% balance.......................37.83858% rain..........................32.29919% sun...........................16.90346% trickroom.....................11.10930% hyperoffense.................. 4.38671% tricksun...................... 3.49346% multiweather.................. 2.88354% tailwind...................... 2.72384% hail.......................... 2.31174% trickrain..................... 2.02966% sand.......................... 1.98384% choice........................ 1.56957% voltturn...................... 1.29834% semistall..................... 1.13792% rainoffense................... 0.89065% sunoffense.................... 0.76473% monotype...................... 0.56908% monoice....................... 0.25688% trickhail..................... 0.21745% stall......................... 0.21185% gravity....................... 0.19948% monowater..................... 0.08573% monodragon.................... 0.06412% hailoffense................... 0.04320% monoghost..................... 0.04172% sunstall...................... 0.02465% mononormal.................... 0.02359% monopsychic................... 0.02210% batonpass..................... 0.01653% monoelectric.................. 0.01578% monofairy..................... 0.01259% monoflying.................... 0.01130% monobug....................... 0.00810% sandoffense................... 0.00565% monofire...................... 0.00505% dragmag....................... 0.00415% monoground.................... 0.00408% monofighting.................. 0.00392% monograss..................... 0.00391% monopoison.................... 0.00344% monosteel..................... 0.00294% monodark...................... 0.00284% rainstall..................... 0.00184% trapper....................... 0.00161% monorock...................... 0.00099% tricksand..................... 0.00092% sandstall..................... 0.00053% hailstall..................... 0.00000% Stalliness (mean: -0.132) -1.5| |### -1.0|######## |################# -0.5|########################## |############################ 0.0|############################## |######################## +0.5|############## |##### +1.0|##### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.62%