weatherless...................64.73762% offense.......................58.71833% balance.......................31.22639% rain..........................21.22420% trickroom..................... 8.05244% hyperoffense.................. 6.42592% hail.......................... 6.42582% tailwind...................... 5.47718% sand.......................... 4.81482% monotype...................... 3.51213% sun........................... 3.15437% semistall..................... 2.77535% monoice....................... 2.19212% hailoffense................... 2.17195% voltturn...................... 1.09393% stall......................... 0.85401% monowater..................... 0.63215% multiweather.................. 0.35500% monodark...................... 0.34305% gravity....................... 0.20154% sunoffense.................... 0.16776% rainoffense................... 0.12129% trickhail..................... 0.08789% monofighting.................. 0.07709% monopsychic................... 0.06887% sandstall..................... 0.06315% trickrain..................... 0.06011% monoghost..................... 0.05854% monobug....................... 0.05805% choice........................ 0.05102% monoelectric.................. 0.04829% rainstall..................... 0.04299% dragmag....................... 0.02098% monodragon.................... 0.01759% tricksand..................... 0.01488% monofire...................... 0.01162% tricksun...................... 0.00623% batonpass..................... 0.00605% monopoison.................... 0.00254% monofairy..................... 0.00075% monograss..................... 0.00062% mononormal.................... 0.00062% monoflying.................... 0.00029% monosteel..................... 0.00019% trapper....................... 0.00011% monorock...................... 0.00001% monoground.................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.138) -1.5|# |##### -1.0|##### |########## -0.5|################## |############################## 0.0|################### |################# +0.5|####### |##### +1.0|## |## +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.83%