offense.......................66.08483% weatherless...................56.09355% balance.......................28.01784% rain..........................22.78356% sand..........................13.71365% trickroom.....................10.27975% tailwind...................... 7.35429% hail.......................... 4.13400% sun........................... 3.38300% stall......................... 2.35008% hyperoffense.................. 2.11988% semistall..................... 1.42737% monotype...................... 0.74461% hailoffense................... 0.41985% monoice....................... 0.41684% voltturn...................... 0.35177% trickrain..................... 0.17300% monowater..................... 0.16499% monofighting.................. 0.13928% multiweather.................. 0.10755% sandstall..................... 0.09983% gravity....................... 0.02286% rainoffense................... 0.01019% choice........................ 0.00968% monoelectric.................. 0.00847% sunoffense.................... 0.00799% monobug....................... 0.00784% trickhail..................... 0.00607% monodragon.................... 0.00485% rainstall..................... 0.00227% monopsychic................... 0.00192% dragmag....................... 0.00040% tricksun...................... 0.00038% batonpass..................... 0.00032% tricksand..................... 0.00022% monofire...................... 0.00016% monofairy..................... 0.00009% monoghost..................... 0.00008% monograss..................... 0.00003% mononormal.................... 0.00002% monodark...................... 0.00002% monosteel..................... 0.00001% monoflying.................... 0.00000% trapper....................... 0.00000% monorock...................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.084) -1.5| |## -1.0|# |####### -0.5|######## |############################## 0.0|############### |############### +0.5|### |## +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.20%