weatherless...................83.36740% offense.......................53.12389% hyperoffense..................25.08443% balance.......................21.47618% sun........................... 7.94525% voltturn...................... 6.66993% sunoffense.................... 6.50995% hail.......................... 4.05261% rain.......................... 2.46623% sand.......................... 2.43068% monotype...................... 1.95521% rainoffense................... 0.74209% monobug....................... 0.72432% monowater..................... 0.37327% sandoffense................... 0.36882% hailoffense................... 0.35994% semistall..................... 0.26662% multiweather.................. 0.26218% trickroom..................... 0.23996% monograss..................... 0.15108% monopoison.................... 0.11109% tailwind...................... 0.10220% monofire...................... 0.09332% monoground.................... 0.08887% monofighting.................. 0.08443% choice........................ 0.07999% dragmag....................... 0.07999% mononormal.................... 0.07110% monoice....................... 0.06221% stall......................... 0.04888% monoelectric.................. 0.04888% monodragon.................... 0.03555% monosteel..................... 0.03555% monoflying.................... 0.03555% monodark...................... 0.03111% monofairy..................... 0.03111% monorock...................... 0.02222% monopsychic................... 0.02222% monoghost..................... 0.01333% sandstall..................... 0.00444% tricksand..................... 0.00444% Stalliness (mean: -0.542) -2.5|# |# -2.0|## |###### -1.5|################ |################ -1.0|################# |########################## -0.5|########################## |############################## 0.0|############################## |################## +0.5|######### |## +1.0|# more negative = more offensive, more positive = more stall one # = 0.50%