weatherless...................84.04612% offense.......................53.22966% balance.......................24.47952% hyperoffense..................22.05370% sun........................... 8.15581% voltturn...................... 7.66923% sunoffense.................... 7.03166% hail.......................... 4.35941% sand.......................... 2.00390% rain.......................... 1.76319% monotype...................... 1.60266% monobug....................... 0.79751% rainoffense................... 0.58933% hailoffense................... 0.38182% multiweather.................. 0.32843% sandoffense................... 0.26789% semistall..................... 0.21315% trickroom..................... 0.12521% monowater..................... 0.11656% monofire...................... 0.10468% monofighting.................. 0.10208% monopoison.................... 0.09377% monograss..................... 0.05847% monoground.................... 0.05827% mononormal.................... 0.05196% tailwind...................... 0.05065% dragmag....................... 0.04269% monoelectric.................. 0.04219% choice........................ 0.03722% monoflying.................... 0.03599% monosteel..................... 0.03181% monodragon.................... 0.02729% monodark...................... 0.02711% stall......................... 0.02397% monofairy..................... 0.02194% monoice....................... 0.02136% monopsychic................... 0.02125% monoghost..................... 0.00966% monorock...................... 0.00963% sandstall..................... 0.00121% tricksand..................... 0.00006% Stalliness (mean: -0.487) -2.5| |# -2.0|# |###### -1.5|############# |############ -1.0|############ |###################### -0.5|###################### |############################## 0.0|############################## |################### +0.5|######### |## +1.0| more negative = more offensive, more positive = more stall one # = 0.56%