weatherless...................86.44095% offense.......................53.30773% balance.......................27.49313% hyperoffense..................19.01299% voltturn...................... 8.36943% sun........................... 7.70071% sunoffense.................... 6.83058% hail.......................... 4.30100% sand.......................... 1.21346% rain.......................... 0.80594% multiweather.................. 0.46206% monotype...................... 0.29795% rainoffense................... 0.29379% hailoffense................... 0.25072% semistall..................... 0.16563% sandoffense................... 0.11538% monobug....................... 0.07087% monopoison.................... 0.06955% trickroom..................... 0.04711% monofighting.................. 0.03526% monoground.................... 0.02545% stall......................... 0.02052% monofire...................... 0.01950% monograss..................... 0.01749% monowater..................... 0.01195% monodark...................... 0.01133% monoelectric.................. 0.01104% monoflying.................... 0.01022% monofairy..................... 0.00918% monodragon.................... 0.00618% monosteel..................... 0.00455% tailwind...................... 0.00450% choice........................ 0.00446% mononormal.................... 0.00402% monoice....................... 0.00312% monopsychic................... 0.00167% monoghost..................... 0.00075% dragmag....................... 0.00073% monorock...................... 0.00046% sandstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.434) -2.5| |## -2.0|# |###### -1.5|########## |######## -1.0|###### |################## -0.5|################## |############################## 0.0|############################ |#################### +0.5|######## |# +1.0| more negative = more offensive, more positive = more stall one # = 0.63%