weatherless...................91.89045% balance.......................49.96803% offense.......................35.51602% voltturn......................15.37573% hyperoffense.................. 7.08837% semistall..................... 6.03557% sand.......................... 3.14878% sun........................... 3.06442% rain.......................... 1.80869% trickroom..................... 1.55535% stall......................... 1.39201% sunoffense.................... 0.30770% monotype...................... 0.26263% monoelectric.................. 0.15653% hail.......................... 0.12544% tricksand..................... 0.11419% monofairy..................... 0.06825% multiweather.................. 0.03777% tricksun...................... 0.02560% gravity....................... 0.01870% monograss..................... 0.01213% hailoffense................... 0.00744% monobug....................... 0.00632% monopoison.................... 0.00527% monofire...................... 0.00526% monoflying.................... 0.00446% monodragon.................... 0.00405% mononormal.................... 0.00320% monoground.................... 0.00137% rainoffense................... 0.00061% monofighting.................. 0.00041% monodark...................... 0.00036% monopsychic................... 0.00022% tailwind...................... 0.00016% monowater..................... 0.00009% choice........................ 0.00006% monoice....................... 0.00001% monosteel..................... 0.00000% dragmag....................... 0.00000% monoghost..................... 0.00000% monorock...................... 0.00000% sandoffense................... 0.00000% Stalliness (mean: 0.079) | -1.5|# |###### -1.0|########### |############### -0.5|############## |################### 0.0|################ |############################## +0.5|##################### |######################## +1.0|#### |####### +1.5|## | +2.0| | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.58%