weatherless...................73.64689% offense.......................44.69290% balance.......................33.05741% hyperoffense..................13.81069% sun...........................11.21893% voltturn...................... 8.73841% sand.......................... 8.16548% rain.......................... 5.49858% semistall..................... 5.13831% monotype...................... 4.61488% stall......................... 3.30068% hail.......................... 2.59802% trickroom..................... 1.39640% multiweather.................. 1.03908% sunoffense.................... 0.93382% choice........................ 0.88504% monobug....................... 0.69829% sandoffense................... 0.38949% monowater..................... 0.35652% monoghost..................... 0.35419% hailoffense................... 0.34579% monosteel..................... 0.30442% rainoffense................... 0.30103% mononormal.................... 0.30031% monopoison.................... 0.28253% monopsychic................... 0.24206% monofire...................... 0.23008% monofairy..................... 0.22865% monodark...................... 0.22856% sandstall..................... 0.21927% monograss..................... 0.21552% monoflying.................... 0.20212% monorock...................... 0.19693% monoelectric.................. 0.19649% monofighting.................. 0.19390% monoice....................... 0.18621% monodragon.................... 0.17200% sunstall...................... 0.13501% monoground.................... 0.13081% tailwind...................... 0.12116% dragmag....................... 0.10883% tricksun...................... 0.10517% rainstall..................... 0.06416% trickhail..................... 0.03494% gravity....................... 0.02037% allweather.................... 0.01814% tricksand..................... 0.01653% hailstall..................... 0.01179% trickrain..................... 0.00938% trapper....................... 0.00340% swagplay...................... 0.00018% fear.......................... 0.00009% Stalliness (mean: -0.113) -2.0|# |## -1.5|####### |############## -1.0|#################### |########################## -0.5|############################## |############################ 0.0|############################ |######################### +0.5|##################### |############### +1.0|############ |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.41%