weatherless...................71.59231% offense.......................42.16224% balance.......................36.41207% sun...........................12.76139% hyperoffense..................11.64278% voltturn......................11.09124% sand.......................... 9.16127% semistall..................... 5.82404% rain.......................... 5.38351% stall......................... 3.95887% hail.......................... 2.18961% monotype...................... 1.86977% trickroom..................... 1.54072% choice........................ 1.07771% multiweather.................. 1.03138% sunoffense.................... 0.77146% monobug....................... 0.35866% hailoffense................... 0.28255% sandstall..................... 0.28110% sandoffense................... 0.23647% rainoffense................... 0.18760% monowater..................... 0.17614% sunstall...................... 0.14085% dragmag....................... 0.13006% monosteel..................... 0.12319% tricksun...................... 0.11932% monopsychic................... 0.11729% monofairy..................... 0.11249% monofire...................... 0.11100% monoghost..................... 0.11075% monoice....................... 0.09189% monoflying.................... 0.08696% mononormal.................... 0.08097% monopoison.................... 0.07804% monoelectric.................. 0.07494% monograss..................... 0.06778% monodragon.................... 0.06738% monodark...................... 0.06443% monofighting.................. 0.05949% monoground.................... 0.05633% monorock...................... 0.05135% trickhail..................... 0.04328% tailwind...................... 0.03174% rainstall..................... 0.01523% gravity....................... 0.01335% allweather.................... 0.01292% tricksand..................... 0.01194% trickrain..................... 0.00628% hailstall..................... 0.00430% trapper....................... 0.00360% swagplay...................... 0.00003% fear.......................... 0.00000% Stalliness (mean: -0.022) -2.0|# |# -1.5|###### |############# -1.0|################## |######################## -0.5|############################## |############################ 0.0|############################ |############################ +0.5|####################### |################# +1.0|############### |###### +1.5|### |### +2.0|## |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.40%