weatherless...................71.19566% offense.......................40.16436% balance.......................36.42731% sun...........................13.65111% hyperoffense..................12.16379% voltturn......................10.50275% sand.......................... 9.60563% semistall..................... 5.97395% stall......................... 5.27060% rain.......................... 4.58168% hail.......................... 2.02243% trickroom..................... 1.30756% choice........................ 1.25982% multiweather.................. 1.01230% monotype...................... 0.55505% sunoffense.................... 0.52477% sandstall..................... 0.32104% hailoffense................... 0.28853% dragmag....................... 0.14585% tricksun...................... 0.13327% sunstall...................... 0.10866% rainoffense................... 0.10339% sandoffense................... 0.09635% monopsychic................... 0.09534% monoelectric.................. 0.07820% monobug....................... 0.07639% monofairy..................... 0.04999% monowater..................... 0.04510% monosteel..................... 0.02209% monoghost..................... 0.02106% mononormal.................... 0.01894% monofire...................... 0.01823% monograss..................... 0.01696% monodragon.................... 0.01630% monoflying.................... 0.01566% monorock...................... 0.01520% monoground.................... 0.01475% allweather.................... 0.01433% monofighting.................. 0.01430% trickhail..................... 0.01364% monopoison.................... 0.01346% gravity....................... 0.01339% monoice....................... 0.01297% monodark...................... 0.01153% tailwind...................... 0.00672% rainstall..................... 0.00534% tricksand..................... 0.00403% trapper....................... 0.00317% trickrain..................... 0.00299% hailstall..................... 0.00016% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.022) -2.0| |## -1.5|####### |############## -1.0|################## |####################### -0.5|############################## |############################ 0.0|########################### |########################### +0.5|######################## |#################### +1.0|################ |###### +1.5|#### |### +2.0|## |# +2.5|## |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.39%