weatherless...................71.66253% balance.......................39.89887% offense.......................32.66090% sun...........................15.59203% hyperoffense..................11.54455% stall.........................10.02806% voltturn...................... 9.78276% sand.......................... 8.41953% semistall..................... 5.86762% rain.......................... 4.48772% multiweather.................. 1.46339% choice........................ 1.32845% hail.......................... 1.30237% trickroom..................... 0.63215% sandstall..................... 0.52895% sunoffense.................... 0.39950% hailoffense................... 0.21976% monotype...................... 0.14170% dragmag....................... 0.11826% sunstall...................... 0.10229% rainoffense................... 0.09443% sandoffense................... 0.05934% monoelectric.................. 0.02184% monobug....................... 0.02079% monofairy..................... 0.01656% trickhail..................... 0.01513% tricksun...................... 0.01477% mononormal.................... 0.01388% gravity....................... 0.01063% monowater..................... 0.00821% monograss..................... 0.00810% monosteel..................... 0.00805% monorock...................... 0.00776% monopsychic................... 0.00731% tricksand..................... 0.00718% monofire...................... 0.00485% monoghost..................... 0.00438% monoflying.................... 0.00390% tailwind...................... 0.00365% monopoison.................... 0.00350% monodragon.................... 0.00348% monoground.................... 0.00318% monofighting.................. 0.00288% monoice....................... 0.00249% rainstall..................... 0.00172% monodark...................... 0.00103% allweather.................... 0.00026% trickrain..................... 0.00007% hailstall..................... 0.00005% swagplay...................... 0.00000% trapper....................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.210) -2.0| |## -1.5|####### |########### -1.0|############### |################ -0.5|####################### |######################## 0.0|######################## |############################## +0.5|########################## |###################### +1.0|############## |##### +1.5|#### |#### +2.0|### |## +2.5|######## |# +3.0|## |## +3.5|## more negative = more offensive, more positive = more stall one # = 0.40%