weatherless...................80.15042% offense.......................44.17365% balance.......................34.12034% sand..........................14.39452% hyperoffense..................13.87091% voltturn...................... 6.49276% semistall..................... 4.70297% hail.......................... 3.69383% stall......................... 3.13214% monotype...................... 1.58035% trickroom..................... 1.49467% rain.......................... 1.33283% sandstall..................... 0.63785% sun........................... 0.51409% hailoffense................... 0.47601% mononormal.................... 0.40937% sandoffense................... 0.27609% rainoffense................... 0.19992% monobug....................... 0.19040% monoelectric.................. 0.16184% monoghost..................... 0.13328% monodark...................... 0.12376% monorock...................... 0.11424% dragmag....................... 0.11424% trickhail..................... 0.10472% monopoison.................... 0.10472% monosteel..................... 0.10472% sunoffense.................... 0.08568% choice........................ 0.08568% multiweather.................. 0.08568% monoground.................... 0.06664% monoflying.................... 0.05712% monograss..................... 0.04760% monoice....................... 0.03808% monopsychic................... 0.03808% monodragon.................... 0.02856% monowater..................... 0.02856% tailwind...................... 0.02856% monofire...................... 0.02856% monofighting.................. 0.01904% monofairy..................... 0.01904% Stalliness (mean: -0.122) -2.0|### |### -1.5|##### |########### -1.0|################ |######################### -0.5|############################## |######################### 0.0|######################### |########################## +0.5|################# |################# +1.0|######## |#### +1.5|## |## +2.0|## | +2.5| | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.44%