weatherless...................76.81338% offense.......................52.94807% balance.......................28.41537% sun...........................12.09668% hyperoffense..................11.72578% rain.......................... 5.90066% trickroom..................... 5.44069% voltturn...................... 4.52977% semistall..................... 4.07995% sand.......................... 3.86350% stall......................... 2.83083% tricksun...................... 1.91540% hail.......................... 1.70346% monotype...................... 1.21869% choice........................ 1.04394% sunoffense.................... 0.97630% sandoffense................... 0.45546% multiweather.................. 0.33934% rainoffense................... 0.31566% hailoffense................... 0.27621% monorock...................... 0.26380% monofairy..................... 0.20293% tricksand..................... 0.15332% monowater..................... 0.13867% monoghost..................... 0.10259% monobug....................... 0.09808% monoice....................... 0.08455% sandstall..................... 0.07779% monodragon.................... 0.06764% monopoison.................... 0.06201% monofighting.................. 0.05524% monopsychic................... 0.04960% trickrain..................... 0.04960% dragmag....................... 0.04735% gravity....................... 0.04622% mononormal.................... 0.03946% monodark...................... 0.03720% monoelectric.................. 0.03382% monofire...................... 0.03269% monograss..................... 0.02818% monosteel..................... 0.02818% monoflying.................... 0.02480% trickhail..................... 0.02480% sunstall...................... 0.02367% tailwind...................... 0.02255% monoground.................... 0.02142% rainstall..................... 0.01015% allweather.................... 0.00902% hailstall..................... 0.00676% trapper....................... 0.00338% Stalliness (mean: -0.182) |## -1.5|#### |########## -1.0|################## |########################## -0.5|############################## |############################## 0.0|########################## |#################### +0.5|############## |######## +1.0|####### |### +1.5|## |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.49%