weatherless...................83.93858% offense.......................48.38993% balance.......................27.51045% hyperoffense..................20.12879% hail..........................13.22787% voltturn...................... 8.87555% hailoffense................... 4.25986% semistall..................... 2.73347% rain.......................... 1.93773% stall......................... 1.23736% trickroom..................... 1.17343% choice........................ 1.00059% sun........................... 0.88819% tailwind...................... 0.63250% monotype...................... 0.50528% rainoffense................... 0.45178% sunoffense.................... 0.13787% monopoison.................... 0.12013% monoice....................... 0.10908% mononormal.................... 0.05501% monoelectric.................. 0.04702% monobug....................... 0.03386% monograss..................... 0.02993% monofire...................... 0.02597% sand.......................... 0.02393% monoflying.................... 0.01827% monoghost..................... 0.01709% multiweather.................. 0.01630% gravity....................... 0.01481% monofighting.................. 0.01202% monowater..................... 0.01162% monofairy..................... 0.01129% sandstall..................... 0.01016% dragmag....................... 0.00914% trickhail..................... 0.00863% monodragon.................... 0.00768% monopsychic................... 0.00494% monoground.................... 0.00337% hailstall..................... 0.00232% monodark...................... 0.00200% monorock...................... 0.00200% tricksun...................... 0.00197% monosteel..................... 0.00084% Stalliness (mean: -0.334) -2.0|## |######### -1.5|####### |################## -1.0|################## |########################### -0.5|############################ |############################## 0.0|############################ |################### +0.5|################# |######### +1.0|###### |## +1.5|## | +2.0| |# more negative = more offensive, more positive = more stall one # = 0.45%