weatherless...................84.84539% offense.......................49.37555% balance.......................29.86396% hyperoffense..................13.79165% voltturn...................... 9.34844% sun........................... 5.84685% semistall..................... 4.03677% rain.......................... 3.78319% hail.......................... 3.14489% stall......................... 2.93208% sand.......................... 2.79698% monotype...................... 1.43687% trickroom..................... 1.03517% choice........................ 0.62887% hailoffense................... 0.54641% sunoffense.................... 0.46961% multiweather.................. 0.37552% rainoffense................... 0.33719% tricksun...................... 0.29403% monowater..................... 0.19570% sandoffense................... 0.12976% monobug....................... 0.12019% tailwind...................... 0.11439% monopoison.................... 0.11223% mononormal.................... 0.10169% monodragon.................... 0.10109% monoghost..................... 0.09382% monodark...................... 0.08991% sandstall..................... 0.08936% monofire...................... 0.08871% monoice....................... 0.08775% monofairy..................... 0.08347% monoflying.................... 0.08209% monopsychic................... 0.07302% monofighting.................. 0.06534% monosteel..................... 0.05641% monoground.................... 0.04946% monoelectric.................. 0.04620% monograss..................... 0.04592% dragmag....................... 0.04376% gravity....................... 0.03755% monorock...................... 0.03594% trickrain..................... 0.03157% tricksand..................... 0.01091% rainstall..................... 0.00920% allweather.................... 0.00745% sunstall...................... 0.00690% hailstall..................... 0.00626% trickhail..................... 0.00502% trapper....................... 0.00405% Stalliness (mean: -0.178) |### -1.5|###### |############ -1.0|###################### |############################## -0.5|############################ |############################ 0.0|########################## |###################### +0.5|############### |############## +1.0|####### |### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.44%