weatherless...................86.35730% offense.......................48.21867% balance.......................30.75380% hyperoffense..................13.80023% voltturn......................10.56188% sun........................... 5.66426% semistall..................... 4.25265% stall......................... 2.97465% hail.......................... 2.97231% rain.......................... 2.87270% sand.......................... 2.46184% trickroom..................... 1.16538% hailoffense................... 0.63696% monotype...................... 0.58302% choice........................ 0.57422% tricksun...................... 0.43521% sunoffense.................... 0.38225% multiweather.................. 0.30523% rainoffense................... 0.21057% monowater..................... 0.10153% sandoffense................... 0.08856% tailwind...................... 0.07612% monofairy..................... 0.07517% gravity....................... 0.04887% monopsychic................... 0.04737% sandstall..................... 0.04449% monodark...................... 0.04346% monoice....................... 0.03671% monobug....................... 0.03616% dragmag....................... 0.03392% trickrain..................... 0.03361% monodragon.................... 0.03327% monoghost..................... 0.03310% monoground.................... 0.02981% monosteel..................... 0.02616% monoflying.................... 0.02301% monofire...................... 0.02236% mononormal.................... 0.01792% monofighting.................. 0.01709% monopoison.................... 0.01673% monoelectric.................. 0.01452% monorock...................... 0.01202% monograss..................... 0.01022% sunstall...................... 0.00450% tricksand..................... 0.00422% hailstall..................... 0.00401% rainstall..................... 0.00374% trapper....................... 0.00331% allweather.................... 0.00297% trickhail..................... 0.00290% Stalliness (mean: -0.160) |### -1.5|####### |############ -1.0|###################### |############################## -0.5|########################## |############################ 0.0|########################## |####################### +0.5|################ |############### +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.44%