weatherless...................95.09190% offense.......................47.79854% balance.......................29.97683% hyperoffense..................18.93028% voltturn...................... 4.51348% semistall..................... 2.62855% hail.......................... 2.46901% sun........................... 1.80451% trickroom..................... 1.68227% stall......................... 0.66580% tailwind...................... 0.62905% choice........................ 0.49946% sand.......................... 0.46206% monotype...................... 0.44011% sunoffense.................... 0.43468% rain.......................... 0.40551% multiweather.................. 0.23299% hailoffense................... 0.13918% monoflying.................... 0.08503% monofire...................... 0.07571% mononormal.................... 0.06005% monoelectric.................. 0.05789% rainoffense................... 0.04331% monoice....................... 0.03580% monofighting.................. 0.02369% monoghost..................... 0.02146% monodark...................... 0.02118% gravity....................... 0.01915% monowater..................... 0.01760% monobug....................... 0.01571% monopoison.................... 0.01310% sandoffense................... 0.01200% monograss..................... 0.01037% monorock...................... 0.00663% trickhail..................... 0.00657% dragmag....................... 0.00450% monoground.................... 0.00444% monopsychic................... 0.00353% tricksun...................... 0.00089% sandstall..................... 0.00057% monosteel..................... 0.00028% hailstall..................... 0.00028% Stalliness (mean: -0.310) -2.0|#### |### -1.5|######### |############# -1.0|################ |##################### -0.5|###################### |########################## 0.0|############################## |#################### +0.5|################## |####### +1.0|#### |### +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.50%