weatherless...................78.04530% offense.......................43.36701% balance.......................30.42812% hyperoffense..................18.76760% voltturn...................... 9.34395% rain.......................... 6.88866% sand.......................... 6.85865% sun........................... 6.24586% semistall..................... 4.54828% hail.......................... 3.11775% stall......................... 2.88899% sunoffense.................... 1.15725% rainoffense................... 0.99681% choice........................ 0.87467% multiweather.................. 0.72251% trickroom..................... 0.66972% monotype...................... 0.59415% sandstall..................... 0.49271% hailoffense................... 0.48443% allweather.................... 0.14181% tailwind...................... 0.14078% tricksun...................... 0.12007% mononormal.................... 0.11283% monowater..................... 0.07453% monofairy..................... 0.06728% dragmag....................... 0.06418% monoice....................... 0.05693% monofire...................... 0.04969% monobug....................... 0.04969% monoflying.................... 0.04865% rainstall..................... 0.03002% monoelectric.................. 0.03002% monopsychic................... 0.02795% gravity....................... 0.02691% monofighting.................. 0.02070% monopoison.................... 0.01863% trickrain..................... 0.01863% monodragon.................... 0.01760% monosteel..................... 0.01656% hailstall..................... 0.01346% monograss..................... 0.01242% sunstall...................... 0.01242% sandoffense................... 0.01139% monoghost..................... 0.00932% tricksand..................... 0.00828% monoground.................... 0.00518% monorock...................... 0.00414% monodark...................... 0.00311% Stalliness (mean: -0.216) -2.0|#### |##### -1.5|########### |################ -1.0|#################### |######################### -0.5|########################### |############################ 0.0|############################## |######################## +0.5|#################### |############ +1.0|######## |###### +1.5|## |## +2.0|# |# +2.5|# |# +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.41%