weatherless...................81.45050% balance.......................37.37676% offense.......................32.44464% hyperoffense..................19.75453% voltturn......................11.54069% sand.......................... 7.57341% semistall..................... 6.93898% rain.......................... 5.85407% sun........................... 3.55786% stall......................... 3.48510% hail.......................... 2.06876% trickroom..................... 1.12541% choice........................ 0.96657% sandstall..................... 0.93348% rainoffense................... 0.57836% multiweather.................. 0.48381% hailoffense................... 0.47896% sunoffense.................... 0.27691% tricksun...................... 0.27353% monotype...................... 0.14668% trickrain..................... 0.09100% monobug....................... 0.05049% monoflying.................... 0.02909% tailwind...................... 0.02136% monodragon.................... 0.01683% monofairy..................... 0.01457% monoice....................... 0.01254% gravity....................... 0.00995% sunstall...................... 0.00973% monowater..................... 0.00701% allweather.................... 0.00693% monofire...................... 0.00579% sandoffense................... 0.00528% rainstall..................... 0.00520% monoghost..................... 0.00357% dragmag....................... 0.00265% mononormal.................... 0.00252% monoelectric.................. 0.00207% monopoison.................... 0.00116% monofighting.................. 0.00084% tricksand..................... 0.00046% hailstall..................... 0.00033% monopsychic................... 0.00030% monograss..................... 0.00002% monosteel..................... 0.00001% monorock...................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.114) -2.0|###### |###### -1.5|############ |################ -1.0|################# |#################### -0.5|################## |###################### 0.0|########################## |############################## +0.5|########################## |################# +1.0|########### |######### +1.5|#### |#### +2.0|# |# +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%