weatherless...................94.51936% hyperoffense..................37.32974% balance.......................31.85469% offense.......................23.95245% voltturn...................... 5.58275% stall......................... 5.38624% sun........................... 4.54473% semistall..................... 1.47689% choice........................ 1.15887% tailwind...................... 1.08055% rain.......................... 0.72899% sunoffense.................... 0.16189% hail.......................... 0.14706% hailoffense................... 0.14647% sand.......................... 0.11997% multiweather.................. 0.06010% rainoffense................... 0.01763% sandoffense................... 0.01173% rainstall..................... 0.00349% monotype...................... 0.00126% monofighting.................. 0.00118% mononormal.................... 0.00006% monopoison.................... 0.00002% monosteel..................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% monowater..................... 0.00000% Stalliness (mean: -0.349) -2.0|# |############## -1.5|########## |################ -1.0|############## |########### -0.5|#### |####### 0.0|### |####### +0.5|# |############################## +1.0|## |# +1.5|# | +2.0|### |## +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.78%