weatherless...................69.69509% offense.......................50.23435% balance.......................22.87964% hyperoffense..................21.56279% rain..........................19.60192% sun........................... 8.45122% monotype...................... 3.42067% semistall..................... 2.92921% rainoffense................... 2.86484% sand.......................... 2.50354% stall......................... 2.39401% multiweather.................. 1.83036% voltturn...................... 1.74323% hail.......................... 1.63370% trickroom..................... 1.56436% sunoffense.................... 0.75213% sandstall..................... 0.64936% choice........................ 0.60135% monodragon.................... 0.37091% monoghost..................... 0.35242% monofighting.................. 0.35028% trickrain..................... 0.34815% monobug....................... 0.31259% monofire...................... 0.26493% monoice....................... 0.23613% monowater..................... 0.21870% mononormal.................... 0.21799% monopoison.................... 0.21693% monoflying.................... 0.21408% monosteel..................... 0.20021% hailoffense................... 0.19274% monopsychic................... 0.18990% tailwind...................... 0.18101% sandoffense................... 0.14580% monofairy..................... 0.14402% rainstall..................... 0.12233% monodark...................... 0.11095% monograss..................... 0.10704% sunstall...................... 0.07219% monoground.................... 0.06899% monoelectric.................. 0.05939% tricksun...................... 0.05725% trapper....................... 0.05228% monorock...................... 0.05121% dragmag....................... 0.04018% gravity....................... 0.02667% allweather.................... 0.00747% trickhail..................... 0.00676% hailstall..................... 0.00605% tricksand..................... 0.00356% Stalliness (mean: -0.366) |# -2.0|# |### -1.5|########## |##################### -1.0|######################### |############################## -0.5|############################ |########################### 0.0|###################### |################# +0.5|############ |######## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%