weatherless...................58.72069% offense.......................37.33511% rain..........................32.72808% balance.......................29.43039% hyperoffense..................16.66709% stall.........................10.78790% sun........................... 5.82415% trickroom..................... 5.80895% semistall..................... 5.77951% sand.......................... 3.79490% sandstall..................... 3.27296% rainoffense................... 2.81398% multiweather.................. 1.70236% trickrain..................... 1.17141% hail.......................... 0.63694% rainstall..................... 0.54680% choice........................ 0.17743% voltturn...................... 0.13961% sunoffense.................... 0.10603% monotype...................... 0.07911% tailwind...................... 0.02139% monowater..................... 0.01467% monosteel..................... 0.01302% tricksun...................... 0.01117% hailoffense................... 0.00985% mononormal.................... 0.00867% monoghost..................... 0.00828% monodragon.................... 0.00794% sunstall...................... 0.00667% dragmag....................... 0.00604% monoice....................... 0.00526% tricksand..................... 0.00485% monobug....................... 0.00363% monofire...................... 0.00339% monopsychic................... 0.00309% monofairy..................... 0.00280% monograss..................... 0.00279% monorock...................... 0.00193% sandoffense................... 0.00179% monofighting.................. 0.00162% gravity....................... 0.00130% monopoison.................... 0.00128% monodark...................... 0.00093% trapper....................... 0.00090% monoflying.................... 0.00085% trickhail..................... 0.00028% monoground.................... 0.00010% monoelectric.................. 0.00002% hailstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.017) | -2.0| |## -1.5|##### |################### -1.0|############################## |############################ -0.5|################### |################### 0.0|############### |############################# +0.5|################## |########### +1.0|######### |###### +1.5|### |###### +2.0|## |### +2.5|####### |###### +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%