weatherless...................89.14826% offense.......................39.93691% balance.......................33.02839% hyperoffense..................18.83281% semistall..................... 4.51104% sun........................... 4.47950% rain.......................... 4.10095% stall......................... 3.69085% voltturn...................... 3.50158% sand.......................... 1.79811% sunoffense.................... 1.07256% trickroom..................... 0.97792% sandstall..................... 0.85174% monotype...................... 0.78864% hail.......................... 0.53628% choice........................ 0.44164% rainoffense................... 0.37855% dragmag....................... 0.25237% gravity....................... 0.22082% hailoffense................... 0.18927% monowater..................... 0.15773% monoflying.................... 0.12618% trapper....................... 0.12618% monosteel..................... 0.09464% monodragon.................... 0.09464% monofire...................... 0.09464% tricksun...................... 0.09464% multiweather.................. 0.06309% monoghost..................... 0.06309% monofighting.................. 0.06309% monograss..................... 0.06309% trickrain..................... 0.06309% monobug....................... 0.06309% sandoffense................... 0.06309% monoice....................... 0.03155% monoground.................... 0.03155% monodark...................... 0.03155% monopsychic................... 0.03155% monofairy..................... 0.03155% Stalliness (mean: -0.174) -2.0|##### |## -1.5|######## |################### -1.0|############################## |########################## -0.5|############################## |######################### 0.0|################### |########################## +0.5|############################## |################## +1.0|######### |##### +1.5|# |## +2.0|# | +2.5|### |# more negative = more offensive, more positive = more stall one # = 0.38%