weatherless...................80.19899% offense.......................44.12181% balance.......................29.75842% hyperoffense..................19.64789% voltturn......................14.50173% sand..........................11.77454% semistall..................... 4.65797% rain.......................... 3.40928% sun........................... 2.46557% hail.......................... 2.41127% stall......................... 1.81391% sandoffense................... 0.93467% monotype...................... 0.73459% trickroom..................... 0.66338% hailoffense................... 0.55347% choice........................ 0.53539% sunoffense.................... 0.39813% rainoffense................... 0.36091% multiweather.................. 0.24390% tricksun...................... 0.17906% monofairy..................... 0.13232% sandstall..................... 0.11900% monowater..................... 0.10852% monobug....................... 0.10140% monoflying.................... 0.10036% dragmag....................... 0.09357% tailwind...................... 0.06793% tricksand..................... 0.06302% trickrain..................... 0.05921% monosteel..................... 0.04915% monoice....................... 0.04441% monorock...................... 0.03916% monofire...................... 0.03727% monodark...................... 0.03378% monopsychic................... 0.02374% mononormal.................... 0.01966% monofighting.................. 0.01536% monodragon.................... 0.01450% monoelectric.................. 0.01303% monograss..................... 0.00957% monopoison.................... 0.00743% hailstall..................... 0.00495% allweather.................... 0.00432% gravity....................... 0.00416% monoghost..................... 0.00366% monoground.................... 0.00296% rainstall..................... 0.00150% trapper....................... 0.00091% sunstall...................... 0.00077% trickhail..................... 0.00005% Stalliness (mean: -0.266) -2.0|## |##### -1.5|############## |################# -1.0|######################### |######################### -0.5|######################### |############################## 0.0|############################ |######################### +0.5|################## |########## +1.0|####### |##### +1.5|## |# +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%