weatherless...................80.56762% offense.......................39.17907% balance.......................31.55743% hyperoffense..................20.79747% voltturn......................16.59260% sand..........................13.60330% semistall..................... 6.44754% rain.......................... 2.84999% stall......................... 2.01849% hail.......................... 1.70976% sun........................... 1.48281% sandoffense................... 1.01824% trickroom..................... 0.84714% hailoffense................... 0.43725% choice........................ 0.37440% rainoffense................... 0.32155% multiweather.................. 0.20627% tricksun...................... 0.18363% monotype...................... 0.18305% tricksand..................... 0.14773% trickrain..................... 0.14171% sunoffense.................... 0.11513% sandstall..................... 0.09701% dragmag....................... 0.08483% monofairy..................... 0.04588% monowater..................... 0.02465% monoice....................... 0.02257% monorock...................... 0.01686% monodark...................... 0.01670% monobug....................... 0.01618% monofire...................... 0.01084% monopsychic................... 0.00845% monoflying.................... 0.00574% monosteel..................... 0.00520% mononormal.................... 0.00507% monodragon.................... 0.00499% tailwind...................... 0.00469% hailstall..................... 0.00290% monofighting.................. 0.00178% monoghost..................... 0.00112% monoelectric.................. 0.00070% monopoison.................... 0.00061% allweather.................... 0.00059% monograss..................... 0.00029% rainstall..................... 0.00007% monoground.................... 0.00005% trapper....................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.223) -2.0|## |###### -1.5|############### |################## -1.0|####################### |###################### -0.5|###################### |############################## 0.0|########################## |######################### +0.5|################### |############# +1.0|########### |######## +1.5|### |# +2.0| | +2.5| | +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%