weatherless...................79.70660% balance.......................35.05972% offense.......................31.93578% hyperoffense..................17.84032% sand..........................17.21378% voltturn......................16.68166% semistall..................... 9.73271% stall......................... 5.43146% sandoffense................... 2.21889% rain.......................... 2.06290% sun........................... 0.65051% hail.......................... 0.52971% rainoffense................... 0.20662% trickroom..................... 0.19051% hailoffense................... 0.16971% tricksun...................... 0.16775% multiweather.................. 0.15358% sunoffense.................... 0.14705% choice........................ 0.13218% trickrain..................... 0.12811% monotype...................... 0.03789% dragmag....................... 0.02344% sandstall..................... 0.02096% monofire...................... 0.01116% monoice....................... 0.00730% monofairy..................... 0.00496% monodark...................... 0.00265% monopsychic................... 0.00232% monobug....................... 0.00231% mononormal.................... 0.00210% monosteel..................... 0.00150% monorock...................... 0.00141% hailstall..................... 0.00105% monowater..................... 0.00099% tricksand..................... 0.00067% monofighting.................. 0.00037% monoghost..................... 0.00029% monodragon.................... 0.00026% tailwind...................... 0.00016% monoflying.................... 0.00012% allweather.................... 0.00007% monopoison.................... 0.00006% monoelectric.................. 0.00005% monograss..................... 0.00003% rainstall..................... 0.00001% monoground.................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.008) -2.0|## |###### -1.5|############### |##################### -1.0|###################### |##################### -0.5|####################### |############################ 0.0|########################## |############################## +0.5|############################## |############### +1.0|##################### |############ +1.5|###### |# +2.0|# | +2.5| | +3.0|########## more negative = more offensive, more positive = more stall one # = 0.34%