weatherless...................69.42970% balance.......................54.44320% offense.......................43.80556% rain..........................16.74579% sun........................... 9.74533% trickroom..................... 4.54185% hail.......................... 2.86337% tricksun...................... 1.54270% sand.......................... 1.53334% tailwind...................... 1.20938% voltturn...................... 1.20645% semistall..................... 1.08584% hyperoffense.................. 0.57256% monotype...................... 0.33773% trickrain..................... 0.32853% multiweather.................. 0.30927% rainoffense................... 0.16534% trickhail..................... 0.11398% stall......................... 0.09285% gravity....................... 0.08438% tricksand..................... 0.05962% monoice....................... 0.05935% sunoffense.................... 0.04633% monowater..................... 0.03229% batonpass..................... 0.03116% mononormal.................... 0.02921% monoelectric.................. 0.02511% monoghost..................... 0.02449% monodragon.................... 0.02305% monopoison.................... 0.02121% hailoffense................... 0.01922% dragmag....................... 0.01618% monopsychic................... 0.01552% monobug....................... 0.01544% monodark...................... 0.01509% monofighting.................. 0.01447% monofairy..................... 0.01380% monoflying.................... 0.01228% monofire...................... 0.01057% monosteel..................... 0.00928% monograss..................... 0.00905% hailstall..................... 0.00601% sandstall..................... 0.00523% monoground.................... 0.00507% sandoffense................... 0.00464% sunstall...................... 0.00464% monorock...................... 0.00250% allweather.................... 0.00129% rainstall..................... 0.00090% trapper....................... 0.00019% Stalliness (mean: 0.061) -1.2| |# -0.8|### |######## -0.4|################ |############################ 0.0|############################## |############################# +0.4|##################### |############## +0.8|###### |## |# | more negative = more offensive, more positive = more stall one # = 0.62%