weatherless...................72.47202% balance.......................61.85977% offense.......................34.31878% rain..........................19.38818% sun........................... 7.08333% trickroom..................... 2.68465% hyperoffense.................. 1.94263% rainoffense................... 1.89719% semistall..................... 1.86693% tailwind...................... 1.69664% tricksun...................... 1.38097% voltturn...................... 0.75511% sand.......................... 0.55365% hail.......................... 0.53325% trickrain..................... 0.16419% trickhail..................... 0.03645% multiweather.................. 0.02994% monotype...................... 0.02669% sunoffense.................... 0.01245% stall......................... 0.01190% monoelectric.................. 0.00749% tricksand..................... 0.00677% monoice....................... 0.00452% dragmag....................... 0.00426% gravity....................... 0.00363% monowater..................... 0.00264% monodragon.................... 0.00206% monofighting.................. 0.00190% monopoison.................... 0.00190% monofairy..................... 0.00151% mononormal.................... 0.00115% monoflying.................... 0.00114% monopsychic................... 0.00082% batonpass..................... 0.00080% monoghost..................... 0.00077% hailoffense................... 0.00059% sandoffense................... 0.00039% monodark...................... 0.00032% sandstall..................... 0.00030% hailstall..................... 0.00028% sunstall...................... 0.00027% monosteel..................... 0.00026% monobug....................... 0.00008% monorock...................... 0.00005% monoground.................... 0.00003% monofire...................... 0.00002% monograss..................... 0.00002% allweather.................... 0.00000% rainstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.146) -1.2|### |# -0.8|## |###### -0.4|############ |######################## 0.0|############################## |############################# +0.4|########################## |######################### +0.8|########### |#### |# | more negative = more offensive, more positive = more stall one # = 0.58%