weatherless...................73.24346% balance.......................63.26247% offense.......................35.71969% rain..........................15.33100% sun........................... 9.27605% trickroom..................... 3.67850% tricksun...................... 1.84506% hail.......................... 1.47243% voltturn...................... 0.92261% sand.......................... 0.89109% semistall..................... 0.80133% tailwind...................... 0.46487% trickrain..................... 0.21402% multiweather.................. 0.20788% hyperoffense.................. 0.18183% monotype...................... 0.09722% trickhail..................... 0.05143% stall......................... 0.03467% rainoffense................... 0.03202% monoice....................... 0.02820% tricksand..................... 0.01775% sunoffense.................... 0.01709% gravity....................... 0.01576% sandstall..................... 0.01277% monobug....................... 0.00946% batonpass..................... 0.00929% dragmag....................... 0.00846% monofighting.................. 0.00796% monoghost..................... 0.00763% monofairy..................... 0.00713% monodragon.................... 0.00664% monowater..................... 0.00597% monoelectric.................. 0.00431% monosteel..................... 0.00332% monograss..................... 0.00282% hailoffense................... 0.00265% monoflying.................... 0.00265% monopoison.................... 0.00249% monodark...................... 0.00216% mononormal.................... 0.00216% sunstall...................... 0.00182% monopsychic................... 0.00182% monofire...................... 0.00133% trapper....................... 0.00116% monoground.................... 0.00100% sandoffense................... 0.00083% hailstall..................... 0.00083% rainstall..................... 0.00083% allweather.................... 0.00050% monorock...................... 0.00017% Stalliness (mean: 0.148) |# -0.8|# |#### -0.4|########## |########################### 0.0|############################ |############################## +0.4|########################### |################## +0.8|######## |## | more negative = more offensive, more positive = more stall one # = 0.63%