weatherless...................74.93545% balance.......................66.24517% offense.......................33.03272% rain..........................14.81576% sun........................... 8.99545% trickroom..................... 3.32587% tricksun...................... 1.87538% hail.......................... 0.73647% voltturn...................... 0.70711% semistall..................... 0.65629% sand.......................... 0.58952% tailwind...................... 0.21449% trickrain..................... 0.20522% multiweather.................. 0.07032% hyperoffense.................. 0.05194% monotype...................... 0.02321% trickhail..................... 0.01485% stall......................... 0.01389% rainoffense................... 0.01226% monoice....................... 0.00668% gravity....................... 0.00533% tricksand..................... 0.00350% sunoffense.................... 0.00229% monofighting.................. 0.00218% monofairy..................... 0.00215% dragmag....................... 0.00159% monobug....................... 0.00147% monowater..................... 0.00139% monoelectric.................. 0.00137% sandstall..................... 0.00130% monoflying.................... 0.00114% mononormal.................... 0.00114% monosteel..................... 0.00110% batonpass..................... 0.00106% monodragon.................... 0.00102% monopoison.................... 0.00089% monoghost..................... 0.00084% allweather.................... 0.00078% monograss..................... 0.00071% monodark...................... 0.00048% sandoffense................... 0.00034% monofire...................... 0.00033% sunstall...................... 0.00031% hailoffense................... 0.00030% monopsychic................... 0.00020% hailstall..................... 0.00016% monorock...................... 0.00010% monoground.................... 0.00001% rainstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.177) | -0.8|# |### -0.4|######## |########################## 0.0|########################### |############################## +0.4|############################# |#################### +0.8|######### |## | more negative = more offensive, more positive = more stall one # = 0.64%