weatherless...................77.92624% balance.......................70.12818% offense.......................29.31658% rain..........................13.93178% sun........................... 7.54641% trickroom..................... 2.67250% tricksun...................... 1.40829% voltturn...................... 0.78345% semistall..................... 0.54488% sand.......................... 0.47051% hail.......................... 0.15074% trickrain..................... 0.12832% tailwind...................... 0.12233% multiweather.................. 0.02437% hyperoffense.................. 0.00881% rainoffense................... 0.00209% stall......................... 0.00155% gravity....................... 0.00111% tricksand..................... 0.00110% monotype...................... 0.00104% trickhail..................... 0.00103% allweather.................... 0.00044% monofairy..................... 0.00024% monoice....................... 0.00022% monofighting.................. 0.00019% monosteel..................... 0.00014% sandstall..................... 0.00011% dragmag....................... 0.00009% monowater..................... 0.00008% monodragon.................... 0.00008% sunoffense.................... 0.00007% monoelectric.................. 0.00003% monopoison.................... 0.00003% sandoffense................... 0.00003% mononormal.................... 0.00003% monobug....................... 0.00001% hailoffense................... 0.00001% monopsychic................... 0.00000% batonpass..................... 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.217) | -0.8| |## -0.4|##### |###################### 0.0|######################### |############################ +0.4|############################## |##################### +0.8|########## |## | more negative = more offensive, more positive = more stall one # = 0.69%