weatherless...................82.29045% balance.......................69.86539% offense.......................29.04913% rain..........................11.28930% sun........................... 6.16835% trickroom..................... 2.13712% tricksun...................... 1.26715% voltturn...................... 1.10658% semistall..................... 1.08342% sand.......................... 0.17746% hail.......................... 0.08338% trickrain..................... 0.03185% tailwind...................... 0.01861% multiweather.................. 0.00894% hyperoffense.................. 0.00199% rainoffense................... 0.00087% tricksand..................... 0.00012% monotype...................... 0.00010% trickhail..................... 0.00008% stall......................... 0.00008% gravity....................... 0.00005% monosteel..................... 0.00003% sandstall..................... 0.00003% monoice....................... 0.00003% monofairy..................... 0.00002% monofighting.................. 0.00001% sunoffense.................... 0.00001% monodragon.................... 0.00001% monowater..................... 0.00000% dragmag....................... 0.00000% sandoffense................... 0.00000% allweather.................... 0.00000% mononormal.................... 0.00000% hailoffense................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% sunstall...................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.233) | -0.8| |# -0.4|### |###################### 0.0|##################### |########################## +0.4|############################## |################## +0.8|########### |## | more negative = more offensive, more positive = more stall one # = 0.74%