weatherless...................87.61472% offense.......................42.92518% balance.......................36.02191% hyperoffense..................15.43967% voltturn......................15.25022% hail.......................... 8.96468% semistall..................... 4.43244% trickroom..................... 3.38025% sun........................... 2.70033% hailoffense................... 2.01341% sunoffense.................... 1.49521% trickhail..................... 1.49114% stall......................... 1.18080% sand.......................... 0.67278% choice........................ 0.58777% monotype...................... 0.15454% monoice....................... 0.09927% rain.......................... 0.05072% tailwind...................... 0.04741% hailstall..................... 0.03092% monobug....................... 0.01578% monoghost..................... 0.01339% monoelectric.................. 0.01212% monograss..................... 0.01108% rainoffense................... 0.00549% dragmag....................... 0.00498% multiweather.................. 0.00323% sandoffense................... 0.00294% monofighting.................. 0.00230% tricksun...................... 0.00119% gravity....................... 0.00074% mononormal.................... 0.00053% monodragon.................... 0.00006% monowater..................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.174) |##### -1.5|##### |############### -1.0|################## |############## -0.5|#################### |############################## 0.0|############################ |###################### +0.5|###################### |############ +1.0|####### |##### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%