weatherless...................90.55016% offense.......................49.96593% balance.......................33.82165% voltturn......................21.21257% hyperoffense..................12.08492% hail.......................... 7.10848% semistall..................... 3.65622% sun........................... 1.84590% trickroom..................... 1.35030% sunoffense.................... 0.74203% hailoffense................... 0.57542% choice........................ 0.54125% sand.......................... 0.49226% stall......................... 0.47128% tailwind...................... 0.09676% monotype...................... 0.08270% monoice....................... 0.07542% rain.......................... 0.00352% monoghost..................... 0.00291% monoelectric.................. 0.00218% trickhail..................... 0.00113% monobug....................... 0.00096% monofighting.................. 0.00090% rainoffense................... 0.00072% multiweather.................. 0.00032% monograss..................... 0.00031% gravity....................... 0.00012% dragmag....................... 0.00005% mononormal.................... 0.00002% hailstall..................... 0.00001% tricksun...................... 0.00001% sandoffense................... 0.00000% monodragon.................... 0.00000% monowater..................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.201) |##### -1.5|## |####### -1.0|################### |################ -0.5|################### |############################## 0.0|######################## |################### +0.5|################# |####### +1.0|######### |## +1.5| | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%