weatherless...................49.55450% sand..........................48.06578% offense.......................38.37318% balance.......................26.61146% semistall.....................13.61991% hyperoffense..................13.14867% stall......................... 8.24679% sandstall..................... 4.21137% sandoffense................... 3.87914% batonpass..................... 2.71967% dragmag....................... 2.71023% rain.......................... 1.89148% rainoffense................... 0.99748% sun........................... 0.57427% choice........................ 0.39988% monotype...................... 0.22983% sunoffense.................... 0.20829% voltturn...................... 0.16618% multiweather.................. 0.08659% trapper....................... 0.07168% monopsychic................... 0.06639% monowater..................... 0.03665% monobug....................... 0.03263% monofighting.................. 0.02423% monoflying.................... 0.02058% mononormal.................... 0.01231% monosteel..................... 0.01091% monoground.................... 0.00908% sunstall...................... 0.00681% monoelectric.................. 0.00633% monorock...................... 0.00468% monopoison.................... 0.00345% monodark...................... 0.00309% monoice....................... 0.00242% rainstall..................... 0.00213% monodragon.................... 0.00188% monoghost..................... 0.00128% monofire...................... 0.00121% monograss..................... 0.00082% hail.......................... 0.00055% hailstall..................... 0.00055% monofairy..................... 0.00029% Stalliness (mean: 0.093) |## -1.5|##### |############## -1.0|####################### |############################## -0.5|####################### |#################### 0.0|#################### |################# +0.5|############### |############### +1.0|############## |############### +1.5|############### |######### +2.0|##### |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.40%