sand..........................57.37102% weatherless...................40.66422% hyperoffense..................37.76200% offense.......................37.50906% sandoffense...................20.81692% balance.......................16.54925% stall......................... 4.27706% semistall..................... 3.90263% sandstall..................... 3.19689% voltturn...................... 2.62674% choice........................ 2.15040% dragmag....................... 1.92954% hail.......................... 1.06062% rain.......................... 1.01573% rainoffense................... 0.61398% monotype...................... 0.49856% monoice....................... 0.41748% trickroom..................... 0.40819% tricksand..................... 0.34984% gravity....................... 0.22510% hailstall..................... 0.16143% multiweather.................. 0.15392% sun........................... 0.04233% tailwind...................... 0.03572% monosteel..................... 0.02684% sunoffense.................... 0.02567% monofire...................... 0.02428% hailoffense................... 0.02001% monorock...................... 0.01166% monoflying.................... 0.00664% monowater..................... 0.00630% monopsychic................... 0.00315% monofighting.................. 0.00140% trickrain..................... 0.00038% monodark...................... 0.00031% mononormal.................... 0.00031% monobug....................... 0.00020% batonpass..................... 0.00012% monopoison.................... 0.00003% monodragon.................... 0.00001% monoground.................... 0.00001% monograss..................... 0.00000% monoelectric.................. 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.536) -2.0|### |############ -1.5|######################### |############################# -1.0|############################## |############################ -0.5|################### |################# 0.0|################# |######### +0.5|######## |####### +1.0|##### |#### +1.5|### |### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%